#include "EngineHeader.h"
#include "GCMesh.h"

namespace LSH
{
namespace Graphics
{


GCMesh::GCMesh(void)
{
    _pVb = NULL;
    _pIb = NULL;
    //_materials.clear();
}


GCMesh::~GCMesh(void)
{
}


bool GCMesh::SetVectexBuffer()
{
    return true;
}

}
}